What They Are
- Operate as local crews, not syndicates
- Control profit and status within a patch
- Earn roles through reputation, not rank
Loose Structure
- Reject formal hierarchy and titles
- Earn position through reliability and ability
- Expect roles to shift constantly
Territory
- Hold defined patches as turf
- Treat encroachment as an act of war
- Defend ground with violence
Code Of Silence
- Never cooperate with police
- Punish snitches severely
- Prize loyalty above all else
Recruitment
- Draw youngers from local estates
- Offer status, income, and belonging
- Test loyalty through small jobs
The Trade
- Move drugs across the patch
- Run extortion and protection rackets
- Launder cash through legitimate fronts
Climbing Ranks
- Prove loyalty before earning trust
- Manage crews as a senior member
- Rise or fall on performance
Rival Conflict
- Expect clashes over contested ground
- Read violence as territorial signaling
- Anticipate retaliation cycles